In order to successfully use this skill, a Marshal must be present. This skill allows the character to track any character that leaves visible signs of its passing. While using this skill the character must move at a slow walking pace. The Marshal has final say as to the successful use of this skill. If no Marshal is present, this skill fails. In addition, the Marshal must know the whereabouts of the character(s) being tracked. If the Marshal does not know, or cannot discover the whereabouts in a reasonable amount of time, the attempt fails.
For example, Kenai wants to track a necromancer and his undead that attacked some Avalonians. He gets a Marshal who knows where the NPC’s were headed to and marshals the tracking skill. However, when the players arrive at the encounter site, the NPC’s are not there. The Marshal has no idea where the NPC’s are and therefore the tracking attempt has failed.
This skill can be used to cover tracks as well. While using this skill in this fashion, the player must move at a slow walking pace, one step per second. The Marshal has final say as to the successful use of this skill.
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